Oct 8th, 2017
Eating simulator but its the roblox death sound by TheDiamondKingCool EATING SIMULATOR Remix - Food, Dinosaurs, and Bleach by bkn12321 Eating simulator remix FEED FOXY!!!!!!!!!! By MangleTheAnimal. Friday – Welcome Reception. https://yellowarmor123.weebly.com/how-to-fly-hack-in-roblox-prison-life.html. What better way to kick off RDC 2019 than with a celebration of the developer community? Friday night was chock full of food, refreshments, magic, and games galore, all set to some iconic video game bangers from Hyper Potions. The Camarasaurus (Cuh-mar-o-soar-uhs) is a medium-sized sauropod in Dinosaur Simulator. Its name means “Chambered lizard”. For quite a while it was known as PvP powerhouse, having a good range stats, decent speeds and an overall good build. While it may not live to its past glory nowadays, it is still powerful. The new Camarasaurus model features body proportions much more accurately than.
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- --Converted with ttyyuu12345's model to script plugin v4
- local env =getfenv(func)
- __index =function(self,k)
- return var
- return env[k]
- end,
- setfenv(func,newenv)
- end
- mas = Instance.new('Model',game:GetService('Lighting'))
- Part1 = Instance.new('Part')
- LocalScript3 = Instance.new('LocalScript')
- SpecialMesh5 = Instance.new('SpecialMesh')
- Tool0.Parent = mas
- Tool0.TextureId ='http://www.roblox.com/asset/?id=19339420'
- Part1.Name ='Handle'
- Part1.BrickColor = BrickColor.new('Black')
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.CFrame = CFrame.new(-6.63999891,0.500003994,-11.4400177,0,0,-1,0,1,0,1,0,0)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- Part1.Position = Vector3.new(-6.63999891,0.500003994,-11.4400177)
- Part1.Color = Color3.new(0.105882,0.164706,0.207843)
- SpecialMesh2.MeshId ='http://www.roblox.com/asset/?id=94219391'
- SpecialMesh2.TextureId ='http://www.roblox.com/asset/?id=94219470'
- SpecialMesh2.Scale = Vector3.new(0.75,0.75,0.75)
- LocalScript3.Parent = Tool0
- --Made by Ahtoh13131423144235
- local char=nil--Do not change this
- local maxAmmo=9--Max Ammo
- local ammo=32--Stored Ammo
- --WELDS
- local leftArmWeld=nil
- flameWeld.Parent=script.Parent.Handle
- flameWeld.Part0=script.Parent.Handle
- flameWeld.C0=CFrame.new(0,0.3,-3.5)*CFrame.fromEulerAnglesXYZ(0,80.1,0)
- function equip()
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- for i=1,2do
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency-0.4
- end
- rightArmWeld.C0=rightArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,0)
- script.Parent.Flame.Transparency=script.Parent.Flame.Transparency+0.4
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- function reload()
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(-0.1,0,-0.1)
- end
- for i=1,14do
- leftArmWeld.C0=leftArmWeld.C0*CFrame.fromEulerAnglesXYZ(0.1,0,0.1)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(-0.1,-0.1,0)
- end
- leftArmWeld.C0=leftArmWeld.C0*CFrame.new(0.1,0.1,0)
- end
- --SCRIPT
- if debouncefalseand clip>0then
- local mouse=game.Players.LocalPlayer:GetMouse()
- if mouse.Target.Parent:FindFirstChild('Humanoid')~=nilthen
- mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-damage
- end
- local shell=Instance.new('Part')
- shell.Name='Shell'
- shell.Position=script.Parent.Handle.Position+Vector3.new(0.4,0,0)
- shell.BrickColor=BrickColor.new('Bright red')
- mesh.Parent=shell
- game.Debris:AddItem(shell,4)
- debounce=false
- debounce=true
- clip=maxAmmo
- debounce=false
- end)
- char=script.Parent.Parent
- rightArmWeld.Parent=char.Torso
- rightArmWeld.Part1=char['Right Arm']
- rightArmWeld.C0=CFrame.new(1.5,0.5,0)
- leftArmWeld=Instance.new('Weld')
- leftArmWeld.Name='LeftWeld'
- leftArmWeld.Part1=char['Left Arm']
- leftArmWeld.C1=CFrame.new(0,0.5,0)
- debounce=false
- script.Parent.Unequipped:connect(function()
- rightArmWeld:Remove()
- rightArmWeld=nil
- end)
- Part4.Name ='Flame'
- Part4.BrickColor = BrickColor.new('Bright red')
- Part4.Size = Vector3.new(1.97999871,0.640000284,0.510000348)
- Part4.CFrame = CFrame.new(-3.19277,0.801472008,-11.4081182,1,0,0,0,1,0,0,0,1)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- Part4.Position = Vector3.new(-3.19277,0.801472008,-11.4081182)
- Part4.Color = Color3.new(0.768628,0.156863,0.109804)
- SpecialMesh5.MeshType = Enum.MeshType.Sphere
- v.Parent = game.Players.LocalPlayer.Backpack
- end
- for i,v inpairs(cors)do
- pcall(v)
- end
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